Tekken 6 Offline Ranking Patch
Character select, stage select and the main menu have all received a revamp, but most importantly, online ranked will now be giving you less grief
Destination Home 1.86 Patch v1.28: Patch v1.28 is now out! Here is the change logs/debug patch notes 8/27/2020. Best Regards, The Destination Home Team/Offline Content Assembly Team. Note this is a quick patch/fix as I noticed, that I forgot to add the original BGM source files to the LittleBigPlanet ™️ Playground Public space. Tekken 6 - Game System & General Guide. FAQ Description 4. Legend Explanations 6. Patch Updates 7. You are only able to rank up to 1st Dan offline and will need to.
- The ranking you gain or each victory will be different from the one you gain in any of Tekken 7's offline modes. You'll receive Promotional Matches every once in a while when playing in Ranked.
- TEKKEN 7 General Discussions Topic Details. Jun 4, 2017 @ 2:29am Offline Rank Is 1st Dan the max for it? Can't seem to find any other source of info on google. Showing 1-2 of 2 comments. Jun 4, 2017 @ 2:31am for arcade mode yes. The only way to rank up futhur is tresure battle.
With Tekken 7's Season 2 officially going live last week, the internet's been abuzz about everything going on with Bandai Namco's flagship fighting game title.
Most of that discussion has understandably been focused on the two returning characters added with the patch, Lei Wulong and Anna Williams, as well as the huge amount of balance changes done to the game's pre-existing cast.
Contrary to public perception, though, that's not all that Tekken 7's Season 2 has brought along with it, in fact boasting a lot of seemingly small changes that will make a big difference for user experience.
The very first change when you start the game is that the menu is now much more dynamic, showing exciting shots of different characters performing hype moves or cool animations, which of course doesn't matter much to seasoned players, but for beginners trying the game for the first time, this gives a much stronger first impression than the previous fairly bland menu.
Beisdes this shiny bauble, though, there are some substantial changes to the game that may do wonders for both players and viewers, making it not only a better experience for you when you're playing the game, but also enhances the value of streaming it for an audience, both at a tournament and just grinding online matches while live on your Twitch channel.
Let's take a look at the small quality of life changes Bandai Namco have implemented with the Season 2 patch of Tekken 7. They'll most likely end up making a bigger difference than you'd expect them to.
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The first notable change, which also isn't that big of a deal since it was kind of inevitable, is the shift of the character select screen, which you can see below.
Looks to me like there's room for a Season 3 there, too...
Here, the base game characters were shifted down to form two broader rows, with the DLC characters — as of this writing, being relative newcomer and unorthodox vampire lady Eliza, Fatal Fury and King of Fighters' Geese Howard from SNK, Final Fantasy 15's Noctis Lucis Caelum from Square-Enix and series veterans Anna Williams and Lei Wulong — forming their own row at the top, with room to expand.
This is normal for any game which adds more characters, and is an inevitability if you're planning to expand your roster much more after launch. It's pretty clear that Bandai Namco weren't initially planning to expand the roster as much as Season 2 has now promised, or at least that they weren't taking it for granted, so the character select being one of their first priorities to clean up makes a lot of sense.
Next up is a change which will actually improve quality of life quite a bit beyond just being a bit more aesthetically pleasing, and this is the ever-important stage select present in the game.
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As anyone who plays or watches competitive Tekken knows, stages matter a great deal due to their differing shape, presence or absence of walls or breakable floors and other factors. Their importance is big enough that it's even explicitly said in the Tekken World Tour rules that after every match, players must return to Stage Select and pick random all over again, to maximize fairness.
The new Stage Select can be seen below, and it's a big improvement for anyone who wants to practice on certain stages, or just look over what stages are available in the game. Previously, you would have a scrolling list where you had to go up or down until you reached the stage you wanted, but with this big square of selectable stages, you'll be able to pick your arena of choice much quicker.
If we ever get legacy stages, I want Playroom from Tekken 5: Dark Resurrection back... No reason.
Finally, the biggest improvement that has been made is to that of the online ranking system. As far as we're aware, the netcode hasn't really been touched, and although the notes further below promise that the ranked system has been changed in how it functions, given how hidden the previous system was, it's difficult for us to know exactly how.
What's basically happened though, which is a massive improvement, is transparency. It's much easier now to know what's actually going on with your rank than it ever was before, and this'll make it much more rewarding to stream Tekken, or to just play it online, since you'll have a clear visible goal to aim towards when grinding ranked mode.
Yes, the big difference from now and before is that you can readily track your progress at any time through a ranked points bar. For those of you who aren't familiar with the previous system, this is a pretty huge step up.
Before Season 2, you weren't really able to track your progress in any meaningful way, and would simply keep playing until the game prompted you that you were entering a promotion match or a demotion match — signifying that you were about to go up a rank if you won, or down a rank if you lost.
The problem with this previous system is that you could be playing for a month and have no idea if you were ever close to actually ranking up, because the system would only tell you right when it was about to happen. Naturally, this curbs your enthusiasm to try and level up online.
Now, however, you'll always have a very clear picture of where you are at in your given rank, and when you rank up you'll be right at the middle of your new placement, meaning that you won't get demoted instantly from just losing afterwards.
Because of this, the game will be much more friendly to stream since you can set goals and your viewers can cheer you on while actually being able to see if progress is being made or not, and even if you're not a streamer, this is very helpful just as a player as well, since it'll grant you extra incentive to keep going, and clearly show you when things are going well, or perhaps not so well.
This is also what I meant earlier about the stated adjustments to ranks and promotions relative to other players being hard to gauge, since you can't really tell how the system worked before this overhaul.
A friend of mine who plays a lot of Tekken 7 online told me that his ranked experience has been inconsistent as to how much he gains or loses based on his opponent's rank, and that he hasn't really been able to figure out how the system decides your gains or losses, but at least you can see them now and know which way you're headed.
You can see Bandai Namco's own brief explanation of these changes below.
I guess 'adjustments' is all we'll ever need to know...
In summary, both playing and watching Tekken 7 has become a much more enjoyable experience with the latest patch, even without taking into account the brand new characters and balance changes to the game's huge cast.
The main menu is now much more dynamic, the character select has more room for additions, the stage select is much more easy to navigate, and most importantly, the online ranking system now actually shares its information with you instead of keeping it hidden from you.
All in all, Season 2 has been a gigantic step forward for Bandai Namco and Tekken 7, and it makes us hopeful that they'll push similar support in the future for their other fighting game titles, Dragon Ball FighterZ and Soul Calibur 6.
Tekken 6 Offline Ranking Patch Notes
Continued support via DLC is one thing, but putting in effort to bring in new players even after the game's initial release is of huge importance too, as we've seen many fighting games do much stronger over a long period of time after their release. With that in mind, Bandai Namco are definitely hitting it out of the park with their latest update.